DANIEL POCETTI's profile

SPLINTER CELL - 2007




Splinter Cell Conviction
In 2006-2007 I had the chance to work for Ubisoft as a Storyboard artist on the game Splinter Cell conviction. There was one basic concept about these cinematic and it was all about the continuity with an in-game feeling. Most scene were design without cut. Here a few examples from different scenes:




Episode 2 scene 2



Episode 3 Scene 01
SPLINTER CELL - 2007
Published:

SPLINTER CELL - 2007

Storyboard for Splinter Cell Conviction

Published: